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Unity Games
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Learn How to Make Games with the Unity game engine!
Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner.
By the time you’re finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game.
Topics Covered in Unity Games by Tutorials:
- GameObjects: Learn about basic building blocks used to create your game.
- Components: Customize your GameObjects by the way of components.
- Physics: Unleash the power of the built-in physics engine.
- Animation: Learn how to bring your models to life through Unity’s animation system.
- Sound: Add depth to your games through Unity’s powerful audio tools.
- Pathfinding: Learn about the pathfinding system to give direction to your monsters.
- User Interface: Provide custom user interfaces for players to use in your game.
- Virtual Reality: Convert one of your games to be played in Virtual Reality.
- Modeling: Learn the basics of Blender and how to create and animate your creations.
- Publishing: Learn how to export your game to your computer, web, and mobile devices.
- Unity 2D: A deep walkthrough on Unity’s 2D system.
- And much more including a C# quick start guide, a Unity API overview, and saving game data!
- Sales Rank: #28350 in Books
- Published on: 2016-12-27
- Original language: English
- Dimensions: 9.25" h x 1.43" w x 7.50" l,
- Binding: Paperback
- 634 pages
About the Author
The Tutorial Team is a group of app developers and authors who write tutorials at the popular website raywenderlich.com. We take pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun.
Most helpful customer reviews
1 of 1 people found the following review helpful.
... entire book yet but I feel this is a great book for the beginner and most up-to-date with the ...
By Robert Bourgeois
I have not gone through the entire book yet but I feel this is a great book for the beginner and most up-to-date with the current version of Unity (5.5) at this time (Feb 2017). The information I got from the book not only brought me up to speed with my own Unity skills but also pointed me towards some great resources that can be used with my students who are learning Unity development. I am considering having students purchase their own copy next school year to use as a textbook. On a related note, I had never heard of the author or his team website before getting the book but the free C# tutorials on their site have been insanely useful for getting my artistic-focused, non-programming minded, students up-to-pace before I let them create games. Very helpful!
0 of 0 people found the following review helpful.
Five Stars
By Matt @ LookIntoHawaiiDotCom
Great book with tons and tons of sample code, projects to learn from, etc. Well written.
0 of 1 people found the following review helpful.
Awesome Book
By Amazon Customer
I bought the ebook when it first came out. It's a wonderful book to learn Unity and C#. The ebook was nice, but I thought when I bought it I wish there were a physical book. I prefer physical books to ebooks as, even though I'm in my 30's, I'm old school and like the feel of physical pages.
Anyway, I had been using Unity since late 2015, so some of this book was review for me. However, I've learned more than I've learned in a year in just a couple of months using this book. It's great, and I highly recommend it.
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